Ok, last he had Namco, now we have Capcom, another one of my all time faves, when it comes to arcade games. quite fittingly, what i consider Namco for when it comes to racing games, Capcom means to me for fighting games.
while the recently reviewed „critical velocity“ was never considered to become an arcade machine, which is understandable since it would approximately swallow up hundreds, maybe thousands of coins to even reach the 15% mark, power stone and power stone 2 were originally Sega NAOMI arcade boards.
Capcom itself describes power stone and it’s sequel as a fully 3d arena game series, a terminology which can not possibly be called a genre, as i would not be able to name something really closely similar. you might think of Tekken or something like that, but the whole fight system is nothing like Powerstone. while most 3d fighting games either only have 2d gameplay with 3d figures or come with a fighting system where the players are basically set in a ring, where you can walk around in different directions, which is either limited, maybe even with a deadly edge like the edge of a cliff or as in some cases virtually unlimited, power stone happens on a 3 dimensional small confined space, with the player not only being able to use the ground, but also jump on obstacles, shelves and such and also fight their enemies on those. so basically you have the x and y-axis to fight, but also at least 3 different levels of the z level (ground, obstacle, high obstacle), sometimes even more, which makes it much more thrilling, yet much more difficult than your average 2d or 3d fighting game.
it is Capcom, so of course you have special moves and super moves and combos, the whole shabangabang, BUT to make things even more complicated and the fights even more heated, they added the element of the „power stones“, which are basically 3 stones that get dropped into the arena, that give the player superpowers and once he has all three gives him Capcom typical super mega powers. of course, once one player has one or two powerstones, the other player is able to beat them out of him. as you might imagine as an outcome you rarely have those street fighter typical 30 second combo fights, since it is an endless back and forth as to who has the superpowers.
and let’s not forget, that on top of all of that, some levels involve items that shoot at the players and i think that it goes without saying, that getting hit results in a loss of power stones. and that’s still not all: weaponry appears from time to time, which is then up for grabs.
did i mention the wackyness of the characters? ok, see for yourself. 😀
as mentioned above, this was originally a series on the Sega NAOMI arcade boards and later became Dreamcast game, which after that got released on the PSP as single UMD power stone collections.
for me, this was one of the reasons that i loved having a Dreamcast. i bought both installments as part of a sale, right after the death of the Dreamcast, when all stores tried to get rid of their remaining games stock.
damn, what a pleasant surprise that was. i was never too keen on the huge and heavy controller of the Dreamcast, but with those games, i played the living crap out of it. in fact i found these games so addictive, that the first day i got them, i played so long that i got a blister on my right thumb and to being able to keep playing, cut it open, put a band aid on it and went right back to playing.
still to this day, this stays in my mind as one of the finest arcade fighting games to ever been released.
sooo, since 2013 has been teasing me and rest of the rather small fan base of this cult classic with a multi platform release of instalment number 3 and believe me, if i don’t have a ps4 by then, the day very that powerstone 3 hits the stores will be the day i will secure me a copy.